<![CDATA[Matthew Hoesterey: Game Development<br /> - Design Talk]]>Sat, 16 Dec 2017 20:05:41 -0800Weebly<![CDATA[November 13th, 2016]]>Sun, 13 Nov 2016 19:55:38 GMThttp://mhoesterey.com/1/post/2016/11/november-13th-2016.htmlDestruction for VR in Unity
This is a destruction system I created for VR in Unity.  I thought this would be fun to share as it has a lot of interesting crossover between art and code.  

Designing and building this I learned a lot about performance in Unity and VR,  hopefully people can use what I learned to help them in their own projects.  
Feel free to download code for the core system in "Tools and Code".  You'll need to know C# to integrate the system into your own projects.  Have fun.
<![CDATA[Hi]]>Tue, 20 Jan 2015 19:35:18 GMThttp://mhoesterey.com/1/post/2015/01/hi.htmlI like talking design, sharing ideas, debating them.  I'll be updating this blog with things I'm working on but also topics related to design that I've been thinking about.  Look forward to learning from each other!]]>